Change her hair and face. The wheel is still hers.
Customize Your Little Sister

Customize Your Little Sister is the character menu, and Character Customization is what you do in it. From patch 1.2.0 on 5 August 2026 she is fully customizable. The options are there so she can look just like you. That is a look you choose. It is not a scan of your face.
v1.2.9 on 7 October 2026 adds emotional expressions and new hair, and it adds facial expressions during conversations. More options are planned. Clothes and hair do not take the wheel. You are still the voice in the passenger seat.
Full customization since 1.2.0
Patch 1.2.0 is the graphic update. It overhauled the sister, the player, and the vehicles. Full sister customization landed in that same update, with a fix for infinite loading on some graphics cards and the first gameplay trailer. If your memory of her face is from the February demo, you are looking at a character the August build replaced.
Overwrite-save confirmation arrived one day later, in patch 1.2.1 on 6 August 2026, with smoother animations. That confirmation matters once you have a look you want to keep. A second save that replaces the first should ask. If an old habit from 1.2.0 is “the new look ate my file,” update at least to 1.2.1 before you blame the menu.
The same clothes and hair show up beside a lot in the lessons. What changes between builds is the face itself: editable from 5 August 2026, logos in the local language from 6 August, and a conversation expression from 7 October. The lot is where she drives. The version is which of those three you are seeing.
Hair and expressions in v1.2.9
The 7 October update is specific. Emotional expressions and new hair customization options are in. Facial expressions play during conversations, not only on a static portrait. More customization is still planned, so a missing colour does not mean the menu is finished.
Expressions sit next to the voice problem, not instead of it. The same update still has replies that run too long, dialogue that feels too artificial, and commands carried out the wrong way. A new face can show a mood while the sentence is still the wrong length. If you are judging whether v1.2.9 fixed talking, judge the words. The hair is a separate change in that update.
Use one change at a time when you test. Swap hair, return to a cone lap, and see whether the new expression fires while she answers a short left or right. Stacking a full wardrobe edit and a new voice route in the same minute makes it impossible to tell which change you are looking at.
The artist who replaced generated art
In patch 1.2.0, AI-assisted artwork was replaced by a newly joined artist, and the AI-content disclosure changed with that update. That is a credit change and a disclosure change. It does not mean every later texture can be checked from the pause menu.
The frames in the current demo are the waterfront lot, the challenge scenes, and this face. They are the scenes in the install you can play now. They are not a preview of unreleased January outfits. The overhaul covered her, the player beside her, and the vehicles together, so an old clip can mismatch all three at once.
If a face in an old clip does not match the sister in your install, trust the install’s version number over the clip. Builds before 5 August 2026 still circulate in videos. The portrait in a current install matches the later art. Hair and conversation expressions from 7 October can change that face again even when a video has not caught up. Clothes and hair still do not take the wheel.
Localized logos on the menu
Patch 1.2.1 adds localized logos for every supported language on the main menu. The logo is the title treatment, not a new language track. Full audio for twelve languages is separate from that logo. A menu that shows a local logo does not, by itself, add Polish or Thai speech.
Supported languages in that August update are the ones the demo already spoke. A local logo does not add Polish or Thai speech. Polish, Turkish, Ukrainian, Thai, Vietnamese, and Indonesian keep the English title and do not gain a spoken track from a logo.
When you send a bug about a clipped logo or a face that pops, name the build. 1.2.1 is the logo pass. 1.2.9 is the expression and hair pass. A report that only says “the new art” could be either, and the two fixes are two months apart.
A practical test takes one lap. Set the hair, leave the outfit alone, and ask for a single left turn on the cone pad. Watch whether the new expression plays while she answers. If the answer is still the wrong side, that is the command bug from 7 October, not a broken slider. If the face never changes during the reply, that is the expression change from 7 October, not a broken slider. Write down the version from the corner of the build before you describe the face, because 1.2.0, 1.2.1, and 1.2.9 each moved a different part of her.
Save before you change hair. Patch 1.2.1 added an overwrite-save confirmation, so a second slot is the clean way to keep the old look. If the new hair only appears after a restart, write that down with the version. A slider that sticks is a different bug from a face that never moves.